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Some personal work I wrapped up recently. My focus was to first create a mech and a scene from my own kitbashed pieces (something I never really tried before) and to try using some different materials and decals. Most of the modelling was done in Fusion 360 and then brought into Blender for the compositing and material work.

For the video..Im sure there's a more efficient way of doing it, but I did 3 PNG renders of the animation (all from viewport..material view, wireframe, and x-ray). Then I tossed all the frames onto the Blender VSE timeline and manually enabled and disabled the frames from each set of renders. The glitch videos and sounds were done the same way (sliced and placed where appropriate).