Previously at:
Halo Studios/Microsoft Corporation
1047 Games
Striking Distance Studios/Krafton
Telltale Games
Sledgehammer Games/Activision
..and more!
Worked on Halo projects, including Halo: Campaign Evolved (2026)
-Created concepts for modular assets
-Helped define and evolve art style for the franchise
-Provided feedback for outsourcing partners
-Developed style guides
-Worked on artwork for marketing and marketing partners
Created environment concept art for SPLITGATE 2 (2025)
-Created concept art for the environment team for SPLITGATE 2.
-Provided feedback, reviews, and creative input for multiple departments.
-Collaborated with art director, leads, and narrative to help solidify continuity with the lore.
Created concept art for THE CALLISTO PROTOCOL. This includes weapons, creatures, characters, pitch-work, and more!
THE CALLISTO PROTOCOL:
https://youtu.be/ysFqUiXBAd0
PROJECT BIRDSEYE:
https://youtu.be/Za06-A8-_5w
Worked primarily on Unreal Engine 4-based VR titles:
MARVEL Powers United VR (2018)
Asgard's Wrath (2019)
Pitch Project (20xx)
Batman : The Enemy Within: A Telltale Series (Season 2), Marvel's Guardians of the Galaxy: The Telltale Series, Tales from the Borderlands, Batman: The Telltale Series (Season 1), Minecraft: Story Mode, The Walking Dead: Michonne
Creating art assets and pitch work for current and future projects.
Created concepts and assets for games such as Crime CIty 2 and Kingdom Age.
Created concept art and marketing illustrations for Kabam's Kingdoms of Camelot.
Created production concept art and pitch work for an unreleased Call of Duty title and Call of Duty: Modern Warfare 3.
Created concept art and illustrations for the cancelled title, Reich: Downfall.
Created concept art for Cryptic's cancelled Marvel Universe Online