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Splitgate 2 - BYPASS (Underground/Trenches)

//One of the major challenges when it came to doing concept work for Aeros was that everything had a very organic shape to it. And the LD blockouts were very blocky. A lot of the initial testing for the blockouts were done with the blocky geo. Every round shot and every portal beam was per-pixel, so you had to always prioritize where the LD's wanted their cover/vantage point to be for the player AND how much/how little of a nearby portal a player had access to (depending on where they were situated).

//So, it was tricky making things look Aeros/curvy when everything is tested in blocks and you have two layers of extra gameplay considerations to keep in mind. This required constant communication with the LDs and art direction to make sure nothing was getting lost, but at the same time designs were looking fun and cool!

//And we wanted to build the map modularly, so there was only a finite amount of pieces (and time!) that we had to build these maps.

+Original Aeros design language development:
https://www.artstation.com/acms
https://www.artstation.com/jacoblippold

+Lighting Director:
https://www.artstation.com/kevindalziel

+Environment Art Lead:
Armando Calpena

+Environment Artists:
https://www.artstation.com/philhowlett
https://www.artstation.com/roryyoung
https://www.artstation.com/amontgomery3d
https://www.artstation.com/danp
https://www.artstation.com/n00byzor
https://www.artstation.com/jeanlucanm

There was a unique looking area in the trenches that I had to design around. With this being a heart-themed park, I borrowed a bit from the Heart statues found in San Francisco, but with an Aeros twist. (Along with trash bins!)

There was a unique looking area in the trenches that I had to design around. With this being a heart-themed park, I borrowed a bit from the Heart statues found in San Francisco, but with an Aeros twist. (Along with trash bins!)

A good amount of time was spent figuring out how we'd treat what would be known as "the trenches".

A good amount of time was spent figuring out how we'd treat what would be known as "the trenches".

A full view of one of the heart statue variants with the previous image.

A full view of one of the heart statue variants with the previous image.

This was another version of the trenches where we were directed to differentiate the sides of the map by colors and/or gradients.

This was another version of the trenches where we were directed to differentiate the sides of the map by colors and/or gradients.

This was a newstand/mini-convenience store found in the station below the tower. Inspired by my days taking the train into San Francisco.

This was a newstand/mini-convenience store found in the station below the tower. Inspired by my days taking the train into San Francisco.

Another area of the station with ads and posters galore!

Another area of the station with ads and posters galore!

An idea I had was having an old-school analog flapper board for incoming/outgoing gondolas that would take you to other stations outside of the park. It received a lot of interest, but would require too much work.

An idea I had was having an old-school analog flapper board for incoming/outgoing gondolas that would take you to other stations outside of the park. It received a lot of interest, but would require too much work.