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Halo: Campaign Evolved - Character Concepts

Halo: Campaign Evolved Environments Concepts - Part 1: https://www.artstation.com/artwork/Wdmarv
Halo: Campaign Evolved Environments Concepts - Part 2: https://www.artstation.com/artwork/Z0ez51
Halo: Campaign Evolved Environments - Character Concepts: https://www.artstation.com/artwork/gw8gVE

During my time at HALO STUDIOS, I contributed to multiple projects, while also contributing ideas for how the aspects of the franchise’s art direction might evolve. I worked closely with the team’s 3D artists to help with the interpretation of the designs the concept team submitted.

The majority of my time went towards providing feedback/paintovers to the studio’s outsource partners for HALO: CAMPAIGN EVOLVED (2026). I also helped with marketing art and helped with creating style guides for internal/external usage.

I’m limited to how much of my artwork I can share at this time, as I don’t possess the files that I worked on. Hopefully I’ll be able to share more in the near future!

I created this illustration of Master Chief and fellow UNSC Marines getting dropped off at the beginning of The Silent Cartographer.

Some secondary and tertiary elements of this image were slightly modified by the Halo Studios concept art team.

I created this illustration of Master Chief and fellow UNSC Marines getting dropped off at the beginning of The Silent Cartographer.

Some secondary and tertiary elements of this image were slightly modified by the Halo Studios concept art team.

Line art/flat color concept for the Orion suit for Sergeant Johnson. Like many other aspects of this project, it was a precarious balance of staying true to the original but also giving it a modernized twist.

Line art/flat color concept for the Orion suit for Sergeant Johnson. Like many other aspects of this project, it was a precarious balance of staying true to the original but also giving it a modernized twist.