// Here's a small sampler of work that I did for this section of Ozone. The map was to be set on a giant flying cruise ship, so the directive was to have a nautical cruise ship motif.
// Lots of different approaches were utilized to get this off the ground. Due to the time constraints and the challenge that came with modularizing the Aeros design language, we were encouraged to kitbash parts from Aeros weapons that had already been approved, and design/paintover them to create/compose our environments. This wasn't a strategy that scaled to the entirety of our concept needs, but it gave us a solid foundation to start with and helped with familiarizing ourselves with the design language (which is very swoopy and aerodynamic).
// I advocated for the theme of a car giveaway/raffle/showcase that you'd see in a mall or the inside of a car dealership. The giant balloon of Adoro was something I was excited to see get in-game, since I felt like it really added to the festive nature of the Aeros faction.
+Original Aeros design language development and map concept:
https://www.artstation.com/acms
https://www.artstation.com/jacoblippold
+Environment Art Lead: Armando Calpena
+Final car design:
https://www.artstation.com/rmlambert
+Balloon/Adoro art:
https://www.artstation.com/trevor
https://www.artstation.com/daniorrr
+Environment Artists:
https://www.artstation.com/philhowlett
https://www.artstation.com/roryyoung
https://www.artstation.com/amontgomery3d
https://www.artstation.com/danp
https://www.artstation.com/n00byzor
https://www.artstation.com/jeanlucanm
Kitbashed elements by the Weapons team!
Graphics by the Graphics Design team!