I still can't share any of the artwork I created for Splitgate 2, but I wanted to share some screenshots from the recent closed alpha that featured some of the areas I got to design and provide direction for on the map, OZONE.
We designed this level to be built from modular pieces along with some bespoke pieces for the POIs. And whenever possible, I tried to bring in some of the lore to help flesh out the world and bring in a bit more personality to the map.
I'm sure I'm missing a few names, but props to the environment and lighting folks that brought the environment to life! It was quite the hurdle, but a great learning experience and chance to grow as a pod! :-)
Lead Environment Artist: Armando Calpena, Rory Young
Principal Environment Artist: Philip Howlett
Environment Artists: Austin Montgomery, Jean Luca Navarro Medeiros, Ben Boscher, Daniel Phillips
Lighting Director: Kevin Dalziel
Vista Artist: Taber Noble
Balloon Design: Trevor Claxton
Vehicle Design: Rene Mitchell - Lambert
https://www.artstation.com/roryyoung
https://www.artstation.com/philhowlett
https://www.artstation.com/amontgomery3d
https://www.artstation.com/jeanlucanm
https://www.artstation.com/n00byzor
https://www.artstation.com/danp
https://www.artstation.com/kevindalziel
https://www.artstation.com/tabernoble
https://www.artstation.com/trevor
https://www.artstation.com/rmlambert