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The Callisto Protocol - Plasma Rifle

This weapon was designed and created for THE CALLISTO PROTOCOL around 2021, but was cut late into production.

The creation of this (along with many other assets for TCP) involved and collaboration with multiple department leads/directors, and close communication with the CCO and CEO over at STRIKING DISTANCE STUDIOS. It was the last weapon we had worked on for the game. It was an escalation from the other weapons I had been asked to design before it, but still a very fun challenge, nonetheless!

This weapon was meant to be a prototype weapon that was made for the mining colony that was seen later in the game. It's meant to appear like it was iterated upon in a crude manner with wires and exposed parts. It would have featured a display and powered by cannisters of plasma. As mentioned in the annotations, the side panels were meant to be folded in when the weapon was not in use and would fold outwards when in-use.

Concept model for an exotic plasma-based weapon that was cut from the game late in production.

[Fusion 360/Blender]

The panels on the front sides of the weapon were meant to be closed when not in use and then folded out when aiming.

The panels on the front sides of the weapon were meant to be closed when not in use and then folded out when aiming.

Over-the-shoulder mock-up of the weapon with an example of wear treatment on the right.

Over-the-shoulder mock-up of the weapon with an example of wear treatment on the right.

Blender viewport render with the cylindrical ammo packs that would be scattered throughout the game.

Blender viewport render with the cylindrical ammo packs that would be scattered throughout the game.

Initial linework and light-form render for the weapon. We tinkered with the idea of having a side grip, but decided against it. This sketch was also helpful with checking to see how the folded-out sides might look in-game and prompted us to try some diffe

Initial linework and light-form render for the weapon. We tinkered with the idea of having a side grip, but decided against it. This sketch was also helpful with checking to see how the folded-out sides might look in-game and prompted us to try some diffe

from LEFT to RIGHT to BOTTOM: (L) compact (R) folded out sides (B) without sides

from LEFT to RIGHT to BOTTOM: (L) compact (R) folded out sides (B) without sides

Exploration options. The chosen sketch was an amalgamation of a few of these paired with some notes from the CEO, CCO, AD, and Concept Director.

Exploration options. The chosen sketch was an amalgamation of a few of these paired with some notes from the CEO, CCO, AD, and Concept Director.